console and Computer Gaming

Super Smash Bros. 4 tournament

5 dollar buy in
8 participant minimum

Prizes come in the form of Store Credit

First prize 30% of the buy in pot
Second prize 20% of the buy in pot
Third prize 10% of the buy in pot

See calendar for dates and times

Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U are non-traditional fighting games where players use different attacks to weaken their opponents and knock them out of an arena. The games are crossover titles that feature characters, items, music, and stages from various Nintendo franchises, including Mario, Donkey Kong, Pokémon, Fire Emblem, Kirby, Metroid, Star Fox, The Legend of Zelda, Kid Icarus, and Animal Crossing among others, as well as from several third-party franchises, including Sega's Sonic the Hedgehog and Bayonetta, Capcom's Mega Man and Street Fighter, Bandai Namco's Pac-Man, and Square Enix's Final Fantasy VII. New features include having up to eight players fighting at a time on the Wii U version, support for Nintendo's line of Amiibo, using custom Miis as playable fighters, post-release downloadable content including additional fighters and stages, and customizable special moves unlockable for every non-DLC character. Some features from previous games in the series were removed, such as the story mode in Brawl.

A new installment in the Super Smash Bros. series for both Wii U and Nintendo 3DS was announced at E3 2011, but development did not begin until 2012, and the game's official unveiling did not come until E3 2013. The gameplay was designed to be somewhere between that of the faster, more competition-oriented Melee and the slower, more casual-friendly Brawl. The 3DS version was released in Japan in September 2014, and in North America, Europe, and Australia the following month. The Wii U version was released in North America, Europe, and Australia in November 2014, and in Japan the following month.

Critics applauded the fine-tuning of existing Super Smash Bros. gameplay elements, but criticized some issues with online play. Both versions sold well, with the 3DS version selling over 8.59 million copies worldwide by December 2016, and the Wii U version selling over 5.16 million copies during the same period of time.

League of Legends Team Play Day

Bring your own computer and co-op with other local player
All day Saturdays

In League of Legends, players assume the role of an unseen "summoner" that controls a "champion" with unique abilities and battle against a team of other players or computer-controlled champions. The goal is usually to destroy the opposing team's "nexus", a structure which lies at the heart of a base protected by defensive structures, although other distinct game modes exist as well. Each League of Legends match is discrete, with all champions starting off fairly weak but increasing in strength by accumulating items and experience over the course of the game.[2] The champions and setting blend a variety of elements, including high fantasy, steampunk, folklore, and Lovecraftian horror.

League of Legends was generally well received at release, and has grown in popularity, with an active and expansive fanbase. By July 2012, League of Legends was the most played PC game in North America and Europe in terms of the number of hours played.[3] As of January 2014, over 67 million people played League of Legends per month, 27 million per day, and over 7.5 million concurrently during peak hours.[4] League has among the largest footprints of any game in streaming media communities on platforms such as YouTube and Twitch.tv; it routinely ranks first in the most-watched hours.[5][6] In September 2016 the company estimated that there are over 100 million active players each month.[7][8] The game's popularity has led it to expand into merchandise, with toys, accessories, apparel, as well as tie-ins to other media through music videos, web series, documentaries, and books.

League of Legends has an active and widespread competitive scene. In North America and Europe, Riot Games organizes the League Championship Series (LCS), located in Los Angeles and Berlin respectively, which consists of 10 professional teams in each continent.[9] Similar regional competitions exist in China (LPL), South Korea (LCK), Taiwan (LMS), Southeast Asia (GPL), and various other regions.[10] These regional competitions culminate with the annual World Championship. The 2016 World Championship had 43 million unique viewers and a total prize pool of over 6 million USD.